![]() I tried in vain for hours to figure out what was wrong with the night cloud texture. ![]() ![]() But that one set of areas had horrendous single-digit-framerate lag I just couldn’t explain.Īs it turns out those areas were all the areas with a lot of cloud textures, but only at night. Every area had an easy explanation like too many collisions are running, or too much vector art. After finding a way to induce lag, I started marking down where I experienced it the most so I could improve those areas for version 2.9.1. I wasn’t sure why, and I couldn’t recreate the lag at first (not to brag, but I have a powerful-ish gaming laptop). Some people complained about sections in 2-A and 5-1 lagging a lot after the v2.9 update of A Koopa’s Revenge 2. (Those using Ruffle to play the downloaded version, should be able to keep their save files by giving the new version the same file name as the old one they were saving on.) Long Story Version Long story short, I fixed one of the biggest lag factors in AKR2, and I didn’t want to wait until v2.9.1 to have the game running more smoothly for everyone, so I’m releasing an update now.
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